Elite Hockey HQ
NHL EDGE reference

NHL EDGE pro reference benchmarks: shot speed & skating speed

The NHL EDGE pro reference benchmarks are published pro-game tracking numbers — a 100 mph hard-shot threshold and a 22 mph skating speed-burst — surfaced beside your own logged metrics for context. They are labeled reference bands, not your personal live feed and not a promised result.

How it works

  1. Step 1

    We surface published NHL EDGE pro thresholds, with every source cited below.

  2. Step 2

    Your own shot speed (mph) shows on the same axis as the EDGE shot-speed reference, so the comparison is direct and honest.

  3. Step 3

    Skating speed is shown as labeled context only — never converted onto your timed-sprint chart, because there is no honest way to do that.

The published NHL EDGE thresholds

These are public NHL EDGE pro-game tracking numbers, surfaced as best-effort reference bands. They are not your measured data and not a validated percentile — they are refreshed overnight from public sources, not a real-time personal feed.

Shot velocity

Shown same-axis in mph

  • 100 mph — NHL EDGE “hard shot” threshold
  • ~106 mph — hardest shot tracked in a game

NHL EDGE tracks 100+ mph 'hard shots'; the hardest tracked in-game shot is ~106 mph (Tage Thompson 106.0). Your own shot speed is in mph too, so it overlays directly on this same axis.

Skating speed

Shown as context only

  • 22 mph — NHL EDGE “speed burst” threshold
  • ~24.8 mph — fastest captured pro top speed

NHL forwards hit 22+ mph 'speed bursts' and a pro top speed of ~24.8 mph (Miles Wood 24.82, McDavid 24.61) — a top/burst speed in mph, NOT a timed-sprint time. Because the EDGE figure is a top speed in mph while your own skating metric is a timed sprint in seconds (lower is better), there is no defensible conversion between them — so this is shown as labeled context, never converted onto your chart.

Sources

  • https://www.nhl.com/news/nhl-edge-launches-website-for-puck-and-player-tracking-data (NHL EDGE launch — 22 mph speed-burst threshold, 100 mph hard-shot threshold, overnight refresh, data back to 2021-22)
  • https://www.nhl.com/news/nhl-edge-stats-tage-thompson-reaches-hardest-shot-speed (hardest tracked in-game shot ~106.0 mph)
  • https://www.nhl.com/news/edge-stats-miles-wood-reaches-top-skating-speed-of-season (fastest captured skating speed 24.82 mph)
  • https://www.espn.com/nhl/story/_/id/38724195/nhl-brings-advanced-puck-tracking-stats-public (ESPN — public puck/player tracking framing)
  • https://www.dailyfaceoff.com/news/new-stat-portal-nhl-edge-gives-fans-access-to-player-and-puck-tracking-for-first-time (Daily Faceoff — unofficial/undocumented public endpoints, reference-only posture)

Frequently asked questions

What is the NHL EDGE hard-shot threshold?
NHL EDGE tracks shots of 100 mph or more as "hard shots." The hardest shot it has tracked in a game is about 106 mph. These are published pro-game numbers, not a target we set for you.
How fast do NHL players skate?
NHL EDGE records forwards hitting 22 mph or more in a "speed burst," with a pro top speed of about 24.8 mph. These are the fastest captured pro skating speeds, shown here as context only.
Are these my own numbers?
No. These are public NHL EDGE pro-game reference bands, not your measured data and not a validated percentile. They are refreshed overnight from public sources, not a real-time personal feed.
Why isn’t skating speed compared directly to my sprint?
NHL EDGE skating is a top speed in mph, while your own skating metric is a timed sprint in seconds (lower is better). There is no honest way to convert between them, so the EDGE skating speed is shown as labeled context only — never as a converted line on your chart.
Where do these numbers come from?
They come from NHL EDGE, the league’s public puck and player tracking data, with every source cited on this page. They are reference benchmarks only, refreshed overnight rather than in real time.

Keep exploring

Train with pro reference in view

Log your own metrics and see the published NHL EDGE bands for context.